Tattoos: Two celtic knotwork bands on her left forearm, starting from a simple black band to the far more intricate second band. Stylised stag's head on her inner right wrist. Covered in various other aesthetic tattoos.
Abilities:
Headlines - typical werewolf transformation with stages of wolfiness, gifts from gaia, enhanced endurance and ability, hard to kill, can freak out and go into a frenzy
RAGE:
ββββββββββ (7)
Rage is a Garou's primal anger. A force of pure violence and destruction. Ren can use her rage to attack or act faster than she should be able to, instantly change between her werewolf forms, recover from being stunned, remain active if she is felled in combat (sometimes called rage healing). However, on the flipside, if she looses control of herself she can fall into a mindless frenzy, a violent outburst where she is a danger to everyone around her. People may also find Ren an intimidating presence due to her ever simmering rage.
WILLPOWER:
ββββββββββ (8)
Ren's willpower is her hidden strength to overcome her base urges and force herself into resilience. It is her 'grit' and self-control. Willpower allows Ren to push herself to succeed, fight the urge to react to primal instincts (shying away from fire), prevent or half a frenzy or continue fighting when she is extremely hurt.
GNOSIS:
ββββββββββ (4)
Gnosis is Ren's spiritual power and connection to Gaia the Sacred Mother - also the planet. It is the essence of the spiritual world. It is required to travel to the Umbra (the Spirit World - Ren will be unable to access the Umbra in Rubi), activate some gifts, activate magical items called Fetishes and bargain with spirits. Being that Ren is a warrior, she has not prioritised Gnosis.
Hares Leap - Ren can leap double her normal jumping distance when she successfully activates this gift.
Razor Claws - When expending her rage, Ren rakes her claws over stone, steel or another hard surface to hone them to razor sharpness. Her claw attacks are then more cutting and dangerous.
City Running - When expending her rage, Ren can move vertically as easily as horizontally. She cannot move any faster than usual but it does allow her to run and climb buildings with ease.
Persuasion - Ren can be unnaturally persuasive when dealing with others, in a way that her statements and arguments have an additional supernatural weight to them. It makes her more credible or adds additional meaning to her words that might sway her target.
Grim Resolve - When expending her gnosis, Ren can inspire fellow Garou by lending her resolve or righteous anger to her fellow werewolves. All comrades receive an automatic success on one willpower roll (used for preventing frenzy etc)
Brew - When expending gnosis, Ren is able to mystically transform a pitcher of any liquid into an alcoholic substance. This can range from cheap domestic bear, low-budget wine or mediocre tequila to vintage champagnes and top-shelf liquor. If she doesn't activate the gift properly, the brew will induce massive hangovers in any who imbibe it.
Ceridwen's Blood - Ren can tap the life-force within her own blood to restore a fallen ally. However, in doing so, she must suffer the wounds she heals on them. She spills her own blood but cannot soak this damage. She can mitigate the damage of aggravated wounds by spending gnosis but otherwise must heal this naturally.
Loyal Defender - Ren can pledge a vow of loyalty to her brothers and sisters in arms (Garou only), as proof against anything that would tear open a rift between them. The effect of this gift is premenant. This reduces Ren's capabilty for violence (wilful or not) against her packmates. If she deals damage to an ally while under supernatural influence or the Thrall of the Wyrm she can immediately attempt to snap herself out of it.
Shatter Bone - Before striking an opponent, Ren can expend a willpower and rage to activate this gift. Ren is able to destroy bone with a single punch, regardless of the damage inflicted by the blow. This aim of this gift is to handicap the opponent in a fight but requires a greater difficulty in making the attack as it is a 'called shot'.
Heart of Fury - Ren can steel herself against anger, suppressing her rage and creating a mental dam against her explosive and violent frenzy. The anger will eventually catch up to her and will need to be vented before she snaps. This allows her greater control of herself and greater ability to protect the veil between werewolves and humans from damage.